In and Out points allow you to start and stop the recording at your desired time. For example you can place a marker so that you know what the interaction is for. Markers allow you to add various Meta data to a point in the timeline. For example you can place these so that you can see the top most point of your interaction. The Pause points work as expected, once the video is playing and it hits a pause point its pauses. You can add markers for notes on the interactions and you can also add in and out points. Here the functionality of the Play view is very extensive, you can add in pause points on the video timeline, The Play tab at the top of the application should now be selected. Record yourself acting some interactions such as hand above your head, hands on your head, hands on your knees, one hand up.Ĭlick stop when you are finished recording. If your own application uses a single source frame reader then you only need the relevant feed for that reader and can disable the recording of other feeds to get a smaller file size. This is because your application uses the Infrared, Color, Depth, Body Index and Body frames through the MultiSourceFrameReader. Your application requires all of the frames to be present in the recorded data regardless if you want to view them or not. Select all of the streams that need to be recorded. Select the Record tab located at the top of the screen.Ĭonnect to service if not already connected. In this lab these recordings are by default stored locally in your documents folder under Kinect Studio/Repository, make sure to delete unwanted filesĪfter you are finished with this lab as the files created by Kinect Studio are usually very large, based on the settings.
KINECT V2 HOW TO
This exercise will teach you how to record interactions and play them back with Kinect Studio application. You now have an introductory understanding of the Kinect Studio application and have the ability to monitor Kinect v2 feeds. You can cycle between 2D and 3D by clicking the Monitor 2/3D View buttons.īoth 2D and 3D have their own settings, although only the Depth Feed and Body Joints will show.
You can monitor both the 2D view and 3D view by selecting their respected views at the top.īoth Viewports have their own settings, although only the Depth Feed and Body Joints will show in 3D.Ĭontrols for the navigation of the 3D view feed include: You can change the feeds by clicking the settings button or right clicking in the feed panel and clicking settings. The default feed should be visible in 2D straight away, the depth feed. If you don’t have the same streams open and visible, as in the image below, click the top most 'Eye' button, to show ‘hidden’ streams. In the list of streams, you want to make sure that all the streams are visible.
KINECT V2 DOWNLOAD
If you haven’t already downloaded the public Kinect 2 SDK, you can download it from: Microsoft Kinect 2 SDK ~280MB This exercise will teach you how to use Kinect Studio and change various settings.
KINECT V2 SERIES
This lab is part of a series of hands on labs which teach you how to use almost every available feature of the Kinect 2.